Cleric

Class Details

Arms and eyes upraised
toward the sun and a prayer on his lips,
an elf begins to glow with
an inner light that spills out to heal
his battle-worn companions.

Chanting a song of glory,
a dwarf swings his axe in
wide swaths to cut through the ranks of orcs arrayed against him,
shouting praise to the
gods with every foe’s fall.

Calling down a
curse upon the forces of undeath,
a human lifts her holy symbol as light
pours from it to drive back
the zombies crowding in on her companions.

Clerics are intermediaries between
the mortal world and the distant planes of the gods.
As varied as the gods they serve,
clerics strive to embody the handiwork of their deities.
No ordinary priest,
a cleric is imbued with divine magic.

Class Features

rogue
rogue

Hit Points

Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per cleric level after 1st

Proficiencies

Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:
(a) a mace or (b) a warhammer (if proficient)
(a) scale mail, (b) leather armor, or (c) chain mail (if proficient)
(a) a light crossbow and 20 bolts or (b) any simple weapon
(a) a priest’s pack or (b) an explorer’s pack
A shield and a holy symbol

Divine Domain

Choose one domain related to your deity.
Your choice grants you domain spells and other features when you choose it at 1st level.
It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd level,
and additional benefits at 6th, 8th, and 17th levels.

Domain Spells

Each domain has a list of spells — its domain spells — that you
gain at the cleric levels noted in the domain description.
Once you gain a domain spell,
you always have it prepared,
and it doesn’t count against the number of spells you can prepare each day.

If you have a domain spell that doesn’t appear on the cleric spell list,
the spell is nonetheless a cleric spell for you.